Apparatus Version 1.2.1
ECS data-driven workflow for Unreal Engine.
FChunkIt Member List

This is the complete list of members for FChunkIt, including all inherited members.

Advance()FChunkItinline
FastGetTraitAt(const int32 TraitIndex, void *const OutTraitData, const bool bTraitDataInitialized)FChunkItinline
FChunkIt()FChunkItinline
FChunkIt(const FChunkIt &Iterator)FChunkItinline
GetChunk() constFChunkItinline
GetFingerprint() constFChunkItinline
GetSubject(struct FSubjectHandle &Subject) constFChunkItinline
GetSubject() constFChunkItinline
GetTraitAt(const int32 TraitIndex, void *const OutTraitData, const bool bTraitDataInitialized=true)FChunkItinline
HasLocked() constFChunkItinline
InvalidSubjectIndex enum valueFChunkIt
IsViable() constFChunkItinline
operator bool() constFChunkItinline
operator=(const FChunkIt &Iterator)FChunkItinline
Reset()FChunkItinline
UChunk classFChunkItfriend
~FChunkIt()FChunkItinline