Apparatus Version 1.2.1
ECS data-driven workflow for Unreal Engine.
USubjectiveActorComponent Member List

This is the complete list of members for USubjectiveActorComponent, including all inherited members.

AddDetail(TSubclassOf< UDetail > DetailClass, const bool bReuseDisabled=false)ISubjectiveinline
BeginPlay() overrideUSubjectiveActorComponentprotectedvirtual
BeltISubjectiveprotected
DisableDetail(TSubclassOf< UDetail > DetailClass, const bool bDisableMultiple=false)ISubjectiveinline
EnableDetail(TSubclassOf< UDetail > DetailClass)ISubjectiveinline
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUSubjectiveActorComponentprotectedvirtual
FindDetail(TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false) constISubjectiveinline
FindDetails(TSubclassOf< UDetail > DetailClass, TArray< UDetail * > &OutDetails, const bool bIncludeDisabled=false) constISubjectiveinline
FSubjectDetails classUSubjectiveActorComponentfriend
GetBelt() constISubjectiveinlineprotected
GetDetails(const bool bIncludeDisabled, TArray< UDetail * > &OutDetails) constISubjectiveinline
GetDetailsRef() overrideUSubjectiveActorComponentinlineprotectedvirtual
GetDetailsRef() const overrideUSubjectiveActorComponentinlinevirtual
GetFingerprint()ISubjectiveinlineprotected
GetFingerprint() constISubjectiveinline
GetHandle()ISubjectiveinline
GetHandle() constISubjectiveinline
GetHash() constISubjectiveinlinevirtual
GetPreferredBelt() const overrideUSubjectiveActorComponentinlinevirtual
GetSlot() constISubjectiveinline
GetSlotIndex() constISubjectiveinline
GetSlotPtr()ISubjectiveinlineprotected
HandleISubjectiveprotected
HasDetail(TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false) constISubjectiveinline
InvalidSlotIndex enum valueISubjective
IsBooted() constISubjectiveinline
IsRegistered() constISubjectiveinline
MarkBooted()ISubjectiveinlineprotected
Matches(const FFilter &Filter) constISubjectiveinline
Matches(const FTraitmark &InTraitmark) constISubjectiveinline
Matches(const FDetailmark &InDetailmark) constISubjectiveinline
SlotIndexISubjectiveprotected
TakeBeltSlot(class UBelt *InBelt, int32 InSlotIndex)ISubjectiveinlineprotected
USubjectiveActorComponent()USubjectiveActorComponent