Apparatus
Version 1.2.1
ECS data-driven workflow for Unreal Engine.
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This is the complete list of members for UMachine, including all inherited members.
BootAll() | UMachine | inlinestatic |
Despawn(const FSubjectHandle &SubjectHandle) | UMachine | inlinestatic |
DespawnAll() | UMachine | inlinestatic |
DoFindMatchingBelts(const FFilter &Filter, TArray< UBelt *, TAllocator > &OutBelts) | UMachine | inline |
EnchainBelts(const FFilter &Filter, int32 &OutBeltChainId) | UMachine | inlinestatic |
EnchainChunks(const FFilter &Filter, int32 &OutChunkChainId) | UMachine | inlinestatic |
FChunkChain | UMachine | friend |
FChunkIt | UMachine | friend |
FindBeltsMatchingFingerprint(const struct FFingerprint &Fingerprint, TArray< class UBelt * > &OutBelts) | UMachine | inlinestatic |
FindMatchingBelts(const struct FFilter &Filter, TArray< class UBelt *, TAllocator > &OutBelts) | UMachine | inlinestatic |
FindMatchingChunks(const FFilter &Filter, TArray< UChunk *, TAllocator > &OutChunks) | UMachine | inlinestatic |
FSubjectHandle | UMachine | friend |
GetAdjective(const int32 Id) | UMachine | inlinestatic |
GetSubjectives() | UMachine | inlinestatic |
HandleDetailsChange(TScriptInterface< ISubjective > Subjective) | UMachine | inlinestatic |
HasInstance() | UMachine | inlinestatic |
InvalidBeltChainId enum value | UMachine | |
InvalidChunkChainId enum value | UMachine | |
ObtainBeltChain(const int32 BeltChainId) | UMachine | inlinestatic |
ObtainChunk(const struct FTraitmark &Traitmark, EApparatusStatus &OutStatus, const int32 Capacity=32) | UMachine | inlinestatic |
ObtainChunkChain(const int32 ChunkChainId) | UMachine | inlinestatic |
ObtainInstance() | UMachine | inlinestatic |
ObtainMostSpecificBelt(UObject *BeltOwner, TScriptInterface< ISubjective > Subjective) | UMachine | static |
RegisterMechanical(TScriptInterface< IMechanical > Mechanical) | UMachine | inlinestatic |
RegisterSubjective(TScriptInterface< ISubjective > Subjective) | UMachine | inlinestatic |
Reset() | UMachine | inlinestatic |
Spawn(struct FSubjectHandle &SubjectHandle) | UMachine | inlinestatic |
UBelt class | UMachine | friend |
UChunk class | UMachine | friend |
UnregisterAllMechanicals() | UMachine | inlinestatic |
UnregisterMechanical(TScriptInterface< IMechanical > Mechanical) | UMachine | inlinestatic |
UnregisterSubjective(TScriptInterface< ISubjective > Subjective) | UMachine | inlinestatic |
~UMachine() | UMachine | inline |