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Apparatus
Version 1.3.0
ECS data-driven workflow for Unreal Engine.
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This is the complete list of members for FChunkIt, including all inherited members.
Advance() | FChunkIt | inline |
FastGetTraitAt(const int32 TraitIndex, void *const OutTraitData, const bool bTraitDataInitialized) | FChunkIt | inline |
FChunkIt() | FChunkIt | inline |
FChunkIt(const FChunkIt &Iterator) | FChunkIt | inline |
GetChunk() const | FChunkIt | inline |
GetFingerprint() const | FChunkIt | inline |
GetSubject(struct FSubjectHandle &Subject) const | FChunkIt | inline |
GetSubject() const | FChunkIt | inline |
GetTraitAt(const int32 TraitIndex, void *const OutTraitData, const bool bTraitDataInitialized=true) | FChunkIt | inline |
HasLocked() const | FChunkIt | inline |
InvalidSubjectIndex enum value | FChunkIt | |
IsViable() const | FChunkIt | inline |
operator bool() const | FChunkIt | inline |
operator=(const FChunkIt &Iterator) | FChunkIt | inline |
Reset() | FChunkIt | inline |
UChunk class | FChunkIt | friend |
~FChunkIt() | FChunkIt | inline |