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Apparatus
Version 1.3.0
ECS data-driven workflow for Unreal Engine.
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This is the complete list of members for FChunkIt, including all inherited members.
| Advance() | FChunkIt | inline |
| FastGetTraitAt(const int32 TraitIndex, void *const OutTraitData, const bool bTraitDataInitialized) | FChunkIt | inline |
| FChunkIt() | FChunkIt | inline |
| FChunkIt(const FChunkIt &Iterator) | FChunkIt | inline |
| GetChunk() const | FChunkIt | inline |
| GetFingerprint() const | FChunkIt | inline |
| GetSubject(struct FSubjectHandle &Subject) const | FChunkIt | inline |
| GetSubject() const | FChunkIt | inline |
| GetTraitAt(const int32 TraitIndex, void *const OutTraitData, const bool bTraitDataInitialized=true) | FChunkIt | inline |
| HasLocked() const | FChunkIt | inline |
| InvalidSubjectIndex enum value | FChunkIt | |
| IsViable() const | FChunkIt | inline |
| operator bool() const | FChunkIt | inline |
| operator=(const FChunkIt &Iterator) | FChunkIt | inline |
| Reset() | FChunkIt | inline |
| UChunk class | FChunkIt | friend |
| ~FChunkIt() | FChunkIt | inline |