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Apparatus
Version 1.3.0
ECS data-driven workflow for Unreal Engine.
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This is the complete list of members for ISubjective, including all inherited members.
| AddDetail(TSubclassOf< UDetail > DetailClass, const bool bReuseDisabled=false) | ISubjective | inline |
| Belt | ISubjective | protected |
| DisableDetail(TSubclassOf< UDetail > DetailClass, const bool bDisableMultiple=false) | ISubjective | inline |
| EnableDetail(TSubclassOf< UDetail > DetailClass) | ISubjective | inline |
| FBeltSlot | ISubjective | friend |
| FBeltSlotCache | ISubjective | friend |
| FFingerprint | ISubjective | friend |
| FindDetail(TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false) const | ISubjective | inline |
| FindDetails(TSubclassOf< UDetail > DetailClass, TArray< UDetail * > &OutDetails, const bool bIncludeDisabled=false) const | ISubjective | inline |
| GetBelt() const | ISubjective | inlineprotected |
| GetDetails(const bool bIncludeDisabled, TArray< UDetail * > &OutDetails) const | ISubjective | inline |
| GetDetailsRef() | ISubjective | inlineprotectedvirtual |
| GetDetailsRef() const | ISubjective | inlineprotectedvirtual |
| GetFingerprint() const | ISubjective | inline |
| GetFingerprintRef() | ISubjective | inlineprotected |
| GetHandle() | ISubjective | inline |
| GetHandle() const | ISubjective | inline |
| GetHash() const | ISubjective | inlinevirtual |
| GetPreferredBelt() const | ISubjective | inlinevirtual |
| GetSlot() const | ISubjective | inline |
| GetSlotIndex() const | ISubjective | inline |
| GetSlotPtr() | ISubjective | inlineprotected |
| GetTrait(UScriptStruct *TraitType, void *const TraitData, const bool bTraitDataInitialized=true) const | ISubjective | inline |
| GetTrait(T &OutTrait, const bool bTraitDataInitialized=true) const | ISubjective | inline |
| Handle | ISubjective | protected |
| HasDetail(TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false) const | ISubjective | inline |
| HasDetail(const bool bIncludeDisabled=false) const | ISubjective | inline |
| HasTrait(UScriptStruct *const TraitType) const | ISubjective | inline |
| HasTrait() const | ISubjective | inline |
| InvalidSlotIndex enum value | ISubjective | |
| IsBooted() const | ISubjective | inline |
| IsRegistered() const | ISubjective | inline |
| MarkBooted() | ISubjective | inlineprotected |
| Matches(const FFilter &InFilter) const | ISubjective | inline |
| Matches(const FTraitmark &InTraitmark) const | ISubjective | inline |
| Matches(const FDetailmark &InDetailmark) const | ISubjective | inline |
| ObtainTrait(UScriptStruct *TraitType, void *const OutTraitData, const bool bTraitDataInitialized=true) | ISubjective | inline |
| ObtainTrait(T &OutTrait, const bool bTraitDataInitialized=true) | ISubjective | inline |
| RemoveTrait(UScriptStruct *TraitType) | ISubjective | inline |
| RemoveTrait() | ISubjective | inline |
| SetTrait(UScriptStruct *TraitType, const void *const TraitData) | ISubjective | inline |
| SetTrait(const T &Trait) | ISubjective | inline |
| SlotIndex | ISubjective | protected |
| TakeBeltSlot(class UBelt *InBelt, int32 InSlotIndex) | ISubjective | inlineprotected |
| UApparatusFunctionLibrary class | ISubjective | friend |
| UBelt class | ISubjective | friend |
| UDetail class | ISubjective | friend |
| UMachine class | ISubjective | friend |