Apparatus
Version 1.0.0
ECS-like data-driven workflow for Unreal Engine.
Source
ApparatusEditor
Public
DetailFactory.h
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#pragma once
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#include "Factories/Factory.h"
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#include "Detail.h"
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#include "DetailFactory.generated.h"
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UCLASS(MinimalAPI)
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class
UDetailFactory
: public UFactory
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{
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GENERATED_UCLASS_BODY()
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virtual
UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
override
;
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virtual
FText GetDisplayName()
const override
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{
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return
FText::FromString(TEXT(
"Detail"
));
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}
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protected
:
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virtual
bool
IsMacroFactory
()
const
{
return
false
; }
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};
UDetailFactory
The Detail factory class.
Definition:
DetailFactory.h:13
UDetailFactory::IsMacroFactory
virtual bool IsMacroFactory() const
Definition:
DetailFactory.h:24
© 2019 – 2021 Vladislav Dmitrievich Turbanov