Apparatus Version 1.0.0
ECS-like data-driven workflow for Unreal Engine.
DetailFactory.h
1 #pragma once
2 
3 #include "Factories/Factory.h"
4 #include "Detail.h"
5 
6 #include "DetailFactory.generated.h"
7 
11 UCLASS(MinimalAPI)
12 class UDetailFactory : public UFactory
13 {
14  GENERATED_UCLASS_BODY()
15 
16  virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
17 
18  virtual FText GetDisplayName() const override
19  {
20  return FText::FromString(TEXT("Detail"));
21  }
22 
23 protected:
24  virtual bool IsMacroFactory() const { return false; }
25 };
The Detail factory class.
Definition: DetailFactory.h:13
virtual bool IsMacroFactory() const
Definition: DetailFactory.h:24