Apparatus Version 1.0.0
ECS-like data-driven workflow for Unreal Engine.
ApparatusUncooked.h
1 /*
2  * ░▒▓ APPARATUS ▓▒░
3  *
4  * File: ApparatusUncooked.h
5  * Created: Friday, 23rd October 2020 7:00:48 pm
6  * Author: Vladislav Dmitrievich Turbanov (vladislav@turbanov.ru)
7  * ───────────────────────────────────────────────────────────────────
8  * Last Modified: Friday, 26th March 2021 8:26:35 pm
9  * Modified By: Vladislav Dmitrievich Turbanov (vladislav@turbanov.ru)
10  * ───────────────────────────────────────────────────────────────────
11  *
12  * The Apparatus source code is for your internal usage only.
13  * Redistribution of this file is strictly prohibited.
14  *
15  * Community forums: https://talk.turbanov.ru
16  *
17  * Copyright 2020 - 2021, SP Vladislav Dmitrievich Turbanov
18  * Made in Russia, Moscow City, Chekhov City
19  */
20 
21 #pragma once
22 
23 #include "CoreMinimal.h"
24 #include "Modules/ModuleManager.h"
25 
26 
30 class FApparatusUncookedModule : public IModuleInterface
31 {
32 
33 public:
34 
36  virtual void StartupModule() override;
37  virtual void ShutdownModule() override;
38 };
The public interface to this module.
Definition: ApparatusUncooked.h:31
virtual void StartupModule() override
IModuleInterface implementation.
Definition: ApparatusUncooked.cpp:28
virtual void ShutdownModule() override
Definition: ApparatusUncooked.cpp:32