Apparatus Version 1.0.0
ECS-like data-driven workflow for Unreal Engine.
ApparatusEditor.h
1 /*
2  * ░▒▓ APPARATUS ▓▒░
3  *
4  * File: ApparatusEditor.cpp
5  * Created: Friday, 23rd October 2020 7:00:48 pm
6  * Author: Vladislav Dmitrievich Turbanov (vladislav@turbanov.ru)
7  * ───────────────────────────────────────────────────────────────────
8  * Last Modified: Friday, 26th March 2021 10:38:46 pm
9  * Modified By: Vladislav Dmitrievich Turbanov (vladislav@turbanov.ru)
10  * ───────────────────────────────────────────────────────────────────
11  *
12  * The Apparatus source code is for your internal usage only.
13  * Redistribution of this file is strictly prohibited.
14  *
15  * Community forums: https://talk.turbanov.ru
16  *
17  * Copyright 2021 - 2021, SP Vladislav Dmitrievich Turbanov
18  * Made in Russia, Moscow City, Chekhov City
19  */
20 
21 #pragma once
22 
23 #include "CoreMinimal.h"
24 #include "Modules/ModuleManager.h"
25 
29 class FApparatusEditorModule : public IModuleInterface
30 {
31  uint32 GameAssetCategory;
32 public:
33 
35  virtual void StartupModule() override;
36  virtual void ShutdownModule() override;
37 };
The public interface to this module.
Definition: ApparatusEditor.h:30
virtual void ShutdownModule() override
Definition: ApparatusEditor.cpp:73
virtual void StartupModule() override
IModuleInterface implementation.
Definition: ApparatusEditor.cpp:63