23 #include "CoreMinimal.h"
24 #include "Modules/ModuleManager.h"
31 uint32 GameAssetCategory;
The public interface to this module.
Definition: ApparatusEditor.h:30
virtual void ShutdownModule() override
Definition: ApparatusEditor.cpp:73
virtual void StartupModule() override
IModuleInterface implementation.
Definition: ApparatusEditor.cpp:63