en:toolworks:docs:apparatus:steady-tick

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en:toolworks:docs:apparatus:steady-tick [2021/04/01 14:38] vladiusen:toolworks:docs:apparatus:steady-tick [2021/04/02 20:06] vladius
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 ====== Steady Ticking ====== ====== Steady Ticking ======
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 Almost all video-games (and thereby game engines) have a common technique for iterating on the game process. The game is basically run in a loop. This loop is thereby called a game loop. On each iteration of this loop the game should prepare and actualize the state of the game for rendering and perform the graphics rendering itself. These iterations are called Ticks within Unreal Engine. They are like a heartbeat to your game. Almost all video-games (and thereby game engines) have a common technique for iterating on the game process. The game is basically run in a loop. This loop is thereby called a game loop. On each iteration of this loop the game should prepare and actualize the state of the game for rendering and perform the graphics rendering itself. These iterations are called Ticks within Unreal Engine. They are like a heartbeat to your game.
  • en/toolworks/docs/apparatus/steady-tick.txt
  • Last modified: 2021/04/08 22:24
  • by vladius