en:toolworks:docs:apparatus:rendering

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en:toolworks:docs:apparatus:rendering [2023/03/24 13:27] vladiusen:toolworks:docs:apparatus:rendering [2023/03/24 15:43] (current) – [Animations] vladius
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 Rendering some massive crowds can be challenging. Rendering some massive crowds can be challenging.
  
-Our official [[github>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes.+Our official [[github>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through [[ue>API/Runtime/Engine/Components/UInstancedStaticMeshComponent|Instanced Static Meshes]].
  
-Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials:+===== Animations ===== 
 + 
 +Check out this video on using [[https://dev.epicgames.com/community/learning/tutorials/daE9/unreal-engine-baking-out-vertex-animation-in-editor-with-animtotexture|AnimToTexture]] to turn your skeletal mesh animations into textures to be used within the materials on ISMs:
  
 {{youtube>vrlFozqB0jA?}} {{youtube>vrlFozqB0jA?}}
 +
 +Also a somewhat outdated open-source [[github>Rexocrates/Vertex_Anim_Toolset|Vertex Anim Toolset]] plugin is available in order to turn skeletal animations into textures.
 +
 +A third-party [[https://www.unrealengine.com/marketplace/en-US/product/vertex-animation-manager|Vertex Animation Manager]] is available for purchase on the Marketplace.
  • en/toolworks/docs/apparatus/rendering.txt
  • Last modified: 2023/03/24 15:43
  • by vladius