en:toolworks:docs:apparatus:rendering

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revisionBoth sides next revision
en:toolworks:docs:apparatus:rendering [2023/02/14 12:30] – created vladiusen:toolworks:docs:apparatus:rendering [2023/03/24 13:27] vladius
Line 3: Line 3:
 Rendering some massive crowds can be challenging. Rendering some massive crowds can be challenging.
  
-Our official [[gh>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes.+Our official [[github>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes.
  
 Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials: Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials:
  
 {{youtube>vrlFozqB0jA?}} {{youtube>vrlFozqB0jA?}}
  • en/toolworks/docs/apparatus/rendering.txt
  • Last modified: 2023/03/24 15:43
  • by vladius