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en:toolworks:docs:apparatus:features [2023/01/12 11:53] – vladius | en:toolworks:docs:apparatus:features [2023/01/12 13:01] (current) – vladius | ||
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* Fundamentally ECS. A complete Unreal Engine integration of the [[en: | * Fundamentally ECS. A complete Unreal Engine integration of the [[en: | ||
* Loyal to the ecosystem. Both C++ and Blueprint development paths are supported. | * Loyal to the ecosystem. Both C++ and Blueprint development paths are supported. | ||
- | * Best of two worlds. Flexible UObject-based [[en: | + | * Best of two worlds. Flexible UObject-based [[en: |
* Pedal to the metal. Featuring the Chunk-based data storage that is hardware-friendly and [[wp> | * Pedal to the metal. Featuring the Chunk-based data storage that is hardware-friendly and [[wp> | ||
* Power at your fingertips. Our [[cpp> | * Power at your fingertips. Our [[cpp> | ||
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* Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the Operating body. | * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the Operating body. | ||
* Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility. | * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility. | ||
- | * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en: | + | * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en: |
* Ready to speak traffic. An elegant and versatile custom [[en: | * Ready to speak traffic. An elegant and versatile custom [[en: | ||
* Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. | * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. |