en:toolworks:docs:apparatus:features

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
en:toolworks:docs:apparatus:features [2023/01/11 22:49] vladiusen:toolworks:docs:apparatus:features [2023/01/12 12:13] vladius
Line 11: Line 11:
   * Fine-grained selection. Bitwise [[en:toolworks:docs:apparatus:flagmark|Flagmark]] filtering support for boolean-based states.   * Fine-grained selection. Bitwise [[en:toolworks:docs:apparatus:flagmark|Flagmark]] filtering support for boolean-based states.
   * Straightforward editing. Assign and customize your Component blocks right from the [[ue>ProgrammingAndScripting/Blueprints/Editor/UIComponents/Details/index.html|Details Panel]] in Unreal Editor.   * Straightforward editing. Assign and customize your Component blocks right from the [[ue>ProgrammingAndScripting/Blueprints/Editor/UIComponents/Details/index.html|Details Panel]] in Unreal Editor.
-  * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the operating body.+  * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the Operating body.
   * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility.   * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility.
-  * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. +  * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en:toolworks:docs:apparatus:solidity|Solid]] semantic for extra safety. Supports [[en:toolworks:docs:apparatus:deferred|deferred]] execution of the transactions.
-  * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en:toolworks:docs:apparatus:solidity|Solid]] semantic for extra safety.+
   * Ready to speak traffic. An elegant and versatile custom [[en:toolworks:docs:apparatus:networking|networking]] solution built upon the Unreal's replication and RPC functionality.   * Ready to speak traffic. An elegant and versatile custom [[en:toolworks:docs:apparatus:networking|networking]] solution built upon the Unreal's replication and RPC functionality.
-  * [[en:toolworks:docs:apparatus:steady-tick|Steady-ticking]] implementation for some extra stability of your game frame-dependent logic.+  * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. 
 +  * Stable clockwork. The [[en:toolworks:docs:apparatus:steady-tick|steady-ticking]] implementation provides for some extra stability of your frame-dependent logic.
   * Thoroughly documented [[appi>|API]] with a dedicated [[en:toolworks:docs:apparatus|user manual wiki pages]].   * Thoroughly documented [[appi>|API]] with a dedicated [[en:toolworks:docs:apparatus|user manual wiki pages]].
  
  • en/toolworks/docs/apparatus/features.txt
  • Last modified: 2023/01/12 13:01
  • by vladius