en:toolworks:docs:apparatus:features

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en:toolworks:docs:apparatus:features [2023/01/11 22:49] vladiusen:toolworks:docs:apparatus:features [2023/01/12 11:53] vladius
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   * Fine-grained selection. Bitwise [[en:toolworks:docs:apparatus:flagmark|Flagmark]] filtering support for boolean-based states.   * Fine-grained selection. Bitwise [[en:toolworks:docs:apparatus:flagmark|Flagmark]] filtering support for boolean-based states.
   * Straightforward editing. Assign and customize your Component blocks right from the [[ue>ProgrammingAndScripting/Blueprints/Editor/UIComponents/Details/index.html|Details Panel]] in Unreal Editor.   * Straightforward editing. Assign and customize your Component blocks right from the [[ue>ProgrammingAndScripting/Blueprints/Editor/UIComponents/Details/index.html|Details Panel]] in Unreal Editor.
-  * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the operating body.+  * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the Operating body.
   * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility.   * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility.
-  * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. 
   * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en:toolworks:docs:apparatus:solidity|Solid]] semantic for extra safety.   * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en:toolworks:docs:apparatus:solidity|Solid]] semantic for extra safety.
   * Ready to speak traffic. An elegant and versatile custom [[en:toolworks:docs:apparatus:networking|networking]] solution built upon the Unreal's replication and RPC functionality.   * Ready to speak traffic. An elegant and versatile custom [[en:toolworks:docs:apparatus:networking|networking]] solution built upon the Unreal's replication and RPC functionality.
-  * [[en:toolworks:docs:apparatus:steady-tick|Steady-ticking]] implementation for some extra stability of your game frame-dependent logic.+  * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. 
 +  * Stable clockwork. The [[en:toolworks:docs:apparatus:steady-tick|steady-ticking]] implementation provides for some extra stability of your frame-dependent logic.
   * Thoroughly documented [[appi>|API]] with a dedicated [[en:toolworks:docs:apparatus|user manual wiki pages]].   * Thoroughly documented [[appi>|API]] with a dedicated [[en:toolworks:docs:apparatus|user manual wiki pages]].
  
  • en/toolworks/docs/apparatus/features.txt
  • Last modified: 2023/01/12 13:01
  • by vladius