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en:toolworks:docs:apparatus:features [2023/01/11 18:05] – vladius | en:toolworks:docs:apparatus:features [2023/01/12 13:01] (current) – vladius | ||
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The current list of features includes: | The current list of features includes: | ||
- | * ECS at max. A complete Unreal Engine integration of the [[en: | + | * Fundamentally |
- | * Loyal to the ecosystem. Both C++ and Blueprint development | + | * Loyal to the ecosystem. Both C++ and Blueprint development |
- | * Straightforward editing. Assign and customize your [[en: | + | * Best of two worlds. Flexible UObject-based |
- | * Querying with ease. A versatile Component-including and Component-excluding filtering for the Mechanics. | + | * Pedal to the metal. Featuring the Chunk-based data storage that is hardware-friendly and [[wp> |
- | * [[cpp> | + | * Power at your fingertips. Our [[cpp> |
- | * Bitwise [[en: | + | * Querying with ease. A versatile Component-including and -excluding filtering for the Mechanics. |
- | * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the operating | + | * Fine-grained selection. Bitwise [[en: |
- | * Inheritance at best. The Detail classes can be inherited for extra modularity and flexibility. | + | * Straightforward editing. Assign and customize your Component blocks right from the [[ue> |
+ | * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the Operating | ||
+ | * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility. | ||
+ | * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en: | ||
+ | * Ready to speak traffic. An elegant and versatile custom [[en: | ||
* Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. | * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. | ||
- | * Several performance optimizations: | + | * Stable clockwork. The [[en: |
- | * Full concurrent (multi-threaded) iterating support with a dedicated compile-time [[en: | + | |
- | * An elegant and versatile custom [[en: | + | |
- | * [[en: | + | |
* Thoroughly documented [[appi> | * Thoroughly documented [[appi> | ||