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en:toolworks:docs:apparatus:features:upcoming [2021/04/27 16:26] – vladius | en:toolworks:docs:apparatus:features:upcoming [2022/07/31 15:17] (current) – vladius | ||
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These are features planned for Apparatus, our most beloved data-driven ECS framework for Unreal Engine. | These are features planned for Apparatus, our most beloved data-driven ECS framework for Unreal Engine. | ||
- | * A new concept of a simpler USTRUCT-based detail type called **trait**. Custom low-level cache-friendly **chunk** memory management without garbage collection. A more narrow approach, doesn' | ||
- | * Official cross-platform **benchmarking** and performance comparison tool. (late May – early June) | ||
- | * High-count **crowd-simulating sample** to demonstrate the performance capabilities of the tech. | ||
- | * More **documentation, | ||
- | * Provide for some **thread-safety** techniques. Perhaps, define some scopes for belts/ | ||
- | * Optimized **built-in details** (and traits) for collision-detection, | ||
* A simple **client/ | * A simple **client/ | ||
- | * Experiment with **immediate mode rendering** to bypass | + | * High-count |
+ | * More **documentation, | ||