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====== Upcoming Apparatus Features ====== | ====== Upcoming Apparatus Features ====== | ||
- | These are features planned for Apparatus. Our beloved data-driven ECS framework for Unreal Engine. | + | These are features planned for Apparatus, our most beloved data-driven ECS framework for Unreal Engine. |
- | * A new concept of a simpler USTRUCT-based detail type called | + | * A simple |
- | * High-count **crowd-simulating sample** to demonstrate the performance capabilities of the tech. May also be a benchmark comparison between our approach and an actor-based one. | + | * High-count **game project** to demonstrate the performance capabilities of the tech. January+ |
* More **documentation, | * More **documentation, | ||
- | * Provide for some **thread-safety** techniques. Perhaps, define some scopes for belts/ | + | * Official Apparatus |
- | * Optimized **built-in details** (and traits) for collision-detection, | + | |
- | * A simple **client/ | + | |
- | * Experiment with **immediate mode rendering** to bypass the Unreal' | + | |