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en:toolworks:docs:apparatus:blueprint-nativization [2021/06/01 21:55] – created vladius | en:toolworks:docs:apparatus:blueprint-nativization [2023/08/01 12:17] – vladius |
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====== Blueprint Nativization Support ====== | ====== Blueprint Nativization Support ====== |
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| ====== Current State of Things ====== |
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| Unfortunately, as of version 5.0, the Blueprint Nativization was [[ue>5.0/en-US/unreal-engine-5-migration-guide/|officially deprecetated]]. We hope that the Unreal development team will revise this decision as this renders Blueprints a lot less performant (and thereby less usable) in certain scenarios that were formely covered by Apparatus just fine. |
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| ====== Former Support ====== |
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[[ue>ProgrammingAndScripting/Blueprints/TechnicalGuide/NativizingBlueprints|Blueprint nativization]] converts a virtualized blueprint code of the node to its C++ representation, that is compiled ahead of time instead of being interpreted at a runtime. For complex scenarios it can run a lot faster as C++ compilers are very intricate on optimizations. | [[ue>ProgrammingAndScripting/Blueprints/TechnicalGuide/NativizingBlueprints|Blueprint nativization]] converts a virtualized blueprint code of the node to its C++ representation, that is compiled ahead of time instead of being interpreted at a runtime. For complex scenarios it can run a lot faster as C++ compilers are very intricate on optimizations. |