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Upcoming Apparatus Features
These are features planned for Apparatus, our most beloved data-driven ECS framework for Unreal Engine.
- High-count game project to demonstrate the performance capabilities of the tech. July+
- More documentation, articles, tutorials, samples to cover different usage scenarios and help the user to bootstrap their projects the Apparatus way.
- Provide for some thread-safety techniques. Perhaps, define some scopes for belts/chunks to operate on them in parallel.
- Optimized built-in details (and traits) for collision-detection, user input and some other common logic.
- A simple client/server game sample to demonstrate the framework usage in a network scenario.
- Experiment with immediate mode rendering to bypass the Unreal’s world actors completely.